Sony Pictures promotes Resident Evil final with VR experience

Sony Pictures promotes Resident Evil final with VR experience

Vivek Krishnani

MUMBAI: Sony Pictures Entertainment recently set up a Virtual Reality (VR) immersive gaming experience ahead of the 3 February release of “Resident Evil: The Final Chapter”. Japanese engineers were flown to establish it in Mumbai.

The gaming experience is supported by haptic techonology — giving a tangible and realistic feel to virtual objects. The technology and will enable experiencing of the character Alice’s biggest fight against the un-dead as she approaches to save the humanity from complete oblivion.

Flagged off in Japan for a global tour, the immersive gaming experience is a result of cooperation between the video production company Sony PCL, Sony Pictures Entertainment (SPE) and the parent company Sony Corp.

public://Milla-Jovovich-in-Resident-Evil-The-Final-Chapter.jpg

Termed as ‘The Road to Raccoon City’, the new experience will feature content from the movie, complete with voiceover from Alice, the character that has been essayed by actress Milla Jovovich. It features the aforementioned technology to simulate a zombie attack, as users wear VR glasses and a vest that provides vibration and audio feedback while they shoot at zombies projected on-screen with a gun.

Sony Pictures Entertainment (SPE) India managing director Vivek Krishnani has had a first-hand experience with the game. He exclaimed that since it was the last installment of the ‘Resident Evil’ series and culmination of Alice’s incredible journey, they wanted to make it extraordinary for fans of the game and the franchise.

In 2016, VR headsets had just started to come into the market thanks to the likes of the Samsung Gear VR. While it was lower-cost solution, it was limited regarding the experience they could provide. In 2017 all of this will change, however. These early devices were the tip of the iceberg, a means of testing people’s interest in the idea of VR as a concept.

Also Read :

'17 to be year of survival for VR market

How VOKE is helping Hotstar to bring 3D VR to Kabaddi